Loading Enemies.cpp +30 −10 Original line number Diff line number Diff line #include <iostream> #include "Enemies.h" Enemies::Enemies(GameMode m) :Enemy(m) { int speed = 10; m = mode; mode = m; } int Enemies::get_enemies_count() const { return enemy.size(); } void Enemies::set_position(int n, int pos_x, int pos_y) { enemy[n].set_position(pos_x,pos_y); } Enemy Enemies::get_enemy(int idx) { return enemy[idx]; } //void Enemies::check_health(int idx) //{ // if (enemy[idx].get_health() <= 0) // remove_enemy(idx); //} void Enemies::add_enemy() { Enemy e(mode); Loading @@ -13,8 +35,14 @@ void Enemies::add_enemy() enemy.push_back(e); } void Enemies::remove_enemy(int &i) void Enemies::remove_enemy(int &idx) { enemy[idx].hit(1); if (enemy[idx].get_health() <= 0) { enemy.erase(enemy.begin() + idx); add_enemy(); } } Loading @@ -26,15 +54,7 @@ void Enemies::draw_enemys(sf::RenderWindow &win) } } int Enemies::get_enemies_count() const { return enemy.size(); } void Enemies::set_position(int n, int pos_x, int pos_y) { enemy[n].set_position(pos_x,pos_y); } Loading Enemies.h +5 −2 Original line number Diff line number Diff line Loading @@ -13,10 +13,13 @@ class Enemies : public Enemy{ public: Enemies(GameMode m); void add_enemy(); void remove_enemy(int &i); int get_enemies_count() const; void remove_enemy(int &idx); void check_health(int idx); void set_position(int n, int pos_x, int pos_y); int get_enemies_count() const; Enemy get_enemy(int idx); void draw_enemys(sf::RenderWindow &win); }; Loading Enemy.cpp +6 −1 Original line number Diff line number Diff line Loading @@ -28,7 +28,7 @@ Enemy::Enemy(GameMode mode) } } void Enemy::hit(int &h) void Enemy::hit(int h) { health -= h; } Loading Loading @@ -73,4 +73,9 @@ void Enemy::set_position(int pos_x, int pos_y) enemy_sprite.setPosition(unit.position_x,unit.position_y); } Unit Enemy::get_position() { return unit; } Enemy.h +2 −1 Original line number Diff line number Diff line Loading @@ -22,11 +22,12 @@ class Enemy { public: explicit Enemy(GameMode mode); void hit(int &h); void hit(int h); void set_health(int h); void set_speed(int s); void set_rand_position(); void set_position(int pos_x, int pos_y); Unit get_position(); void draw_enemy(sf::RenderWindow &win); int get_health() const; int get_speed() const; Loading Falcon_9.cpp +15 −0 Original line number Diff line number Diff line Loading @@ -139,4 +139,19 @@ void Falcon_9::return_laser() } } int Falcon_9::get_scope_pos_x() const { return scope_pos_x; } int Falcon_9::get_scope_pos_y() const { return scope_pos_y; } bool Falcon_9::get_laser_condition() const { return laser_bool; } Loading
Enemies.cpp +30 −10 Original line number Diff line number Diff line #include <iostream> #include "Enemies.h" Enemies::Enemies(GameMode m) :Enemy(m) { int speed = 10; m = mode; mode = m; } int Enemies::get_enemies_count() const { return enemy.size(); } void Enemies::set_position(int n, int pos_x, int pos_y) { enemy[n].set_position(pos_x,pos_y); } Enemy Enemies::get_enemy(int idx) { return enemy[idx]; } //void Enemies::check_health(int idx) //{ // if (enemy[idx].get_health() <= 0) // remove_enemy(idx); //} void Enemies::add_enemy() { Enemy e(mode); Loading @@ -13,8 +35,14 @@ void Enemies::add_enemy() enemy.push_back(e); } void Enemies::remove_enemy(int &i) void Enemies::remove_enemy(int &idx) { enemy[idx].hit(1); if (enemy[idx].get_health() <= 0) { enemy.erase(enemy.begin() + idx); add_enemy(); } } Loading @@ -26,15 +54,7 @@ void Enemies::draw_enemys(sf::RenderWindow &win) } } int Enemies::get_enemies_count() const { return enemy.size(); } void Enemies::set_position(int n, int pos_x, int pos_y) { enemy[n].set_position(pos_x,pos_y); } Loading
Enemies.h +5 −2 Original line number Diff line number Diff line Loading @@ -13,10 +13,13 @@ class Enemies : public Enemy{ public: Enemies(GameMode m); void add_enemy(); void remove_enemy(int &i); int get_enemies_count() const; void remove_enemy(int &idx); void check_health(int idx); void set_position(int n, int pos_x, int pos_y); int get_enemies_count() const; Enemy get_enemy(int idx); void draw_enemys(sf::RenderWindow &win); }; Loading
Enemy.cpp +6 −1 Original line number Diff line number Diff line Loading @@ -28,7 +28,7 @@ Enemy::Enemy(GameMode mode) } } void Enemy::hit(int &h) void Enemy::hit(int h) { health -= h; } Loading Loading @@ -73,4 +73,9 @@ void Enemy::set_position(int pos_x, int pos_y) enemy_sprite.setPosition(unit.position_x,unit.position_y); } Unit Enemy::get_position() { return unit; }
Enemy.h +2 −1 Original line number Diff line number Diff line Loading @@ -22,11 +22,12 @@ class Enemy { public: explicit Enemy(GameMode mode); void hit(int &h); void hit(int h); void set_health(int h); void set_speed(int s); void set_rand_position(); void set_position(int pos_x, int pos_y); Unit get_position(); void draw_enemy(sf::RenderWindow &win); int get_health() const; int get_speed() const; Loading
Falcon_9.cpp +15 −0 Original line number Diff line number Diff line Loading @@ -139,4 +139,19 @@ void Falcon_9::return_laser() } } int Falcon_9::get_scope_pos_x() const { return scope_pos_x; } int Falcon_9::get_scope_pos_y() const { return scope_pos_y; } bool Falcon_9::get_laser_condition() const { return laser_bool; }