Loading Enemies.cpp +28 −8 Original line number Diff line number Diff line #include "Enemies.h" Enemies::Enemies(GameMode mode) :Enemy(mode) Enemies::Enemies(GameMode m) :Enemy(m) { int speed = 10; m = mode; } for (int i = 0; i < 1; ++i) void Enemies::add_enemy() { Enemy enemy_n(mode); enemy.push_back(enemy_n); Enemy e(mode); e.set_rand_position(); enemy.push_back(e); } void Enemies::remove_enemy(int &i) { } void Enemies::display_enemys(sf::RenderWindow &win) void Enemies::draw_enemys(sf::RenderWindow &win) { for (int i = 0; i < enemy.size(); ++i) { enemy[i].draw_enemy(win); } } int Enemies::get_enemies_count() const { return enemy.size(); } void Enemies::set_position(int n, int pos_x, int pos_y) { enemy[n].set_position(pos_x,pos_y); } Enemies.h +5 −3 Original line number Diff line number Diff line Loading @@ -8,13 +8,15 @@ class Enemies : public Enemy{ std::vector<Enemy> enemy; GameMode mode; public: Enemies(GameMode mode); Enemies(GameMode m); void add_enemy(); void remove_enemy(int &i); void display_enemys(sf::RenderWindow &win); int get_enemies_count() const; void set_position(int n, int pos_x, int pos_y); void draw_enemys(sf::RenderWindow &win); }; Loading Enemy.cpp +28 −7 Original line number Diff line number Diff line Loading @@ -9,8 +9,8 @@ Enemy::Enemy(GameMode mode) abort(); } enemy.setTexture(enemy_texture); enemy.setPosition(400,360); set_rand_position(); switch (mode) { case NORMAL: Loading @@ -33,23 +33,44 @@ void Enemy::hit(int &h) health -= h; } void Enemy::setSpeed(int &s) void Enemy::set_speed(int s) { health = s; } int Enemy::getHealth() const void Enemy::set_health(int h) { health = h; } int Enemy::get_health() const { return health; } int Enemy::getSpeed() const int Enemy::get_speed() const { return speed; } void Enemy::draw_enemy(sf::RenderWindow &win) const void Enemy::set_rand_position() { win.draw(enemy); unit.position_x = rand() % 1280; unit.position_y = rand() % 535; enemy_sprite.setPosition(unit.position_x, unit.position_y); } void Enemy::draw_enemy(sf::RenderWindow &win) { enemy_sprite.setTexture(enemy_texture); win.draw(enemy_sprite); } void Enemy::set_position(int pos_x, int pos_y) { unit.position_x += pos_x; unit.position_y += pos_y; enemy_sprite.setPosition(unit.position_x,unit.position_y); } Enemy.h +15 −5 Original line number Diff line number Diff line Loading @@ -7,19 +7,29 @@ enum GameMode: int {NORMAL, HERO, GOD}; struct Unit { int position_x; int position_y; }; class Enemy { int health; int speed; sf::Texture enemy_texture; sf::Sprite enemy; sf::Sprite enemy_sprite; Unit unit; public: explicit Enemy(GameMode mode); void hit(int &h); void setSpeed(int &s); int getHealth() const; int getSpeed() const; void draw_enemy(sf::RenderWindow &win) const; void set_health(int h); void set_speed(int s); void set_rand_position(); void set_position(int pos_x, int pos_y); void draw_enemy(sf::RenderWindow &win); int get_health() const; int get_speed() const; }; Loading Falcon_9.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -95,9 +95,9 @@ void Falcon_9::set_laser_pos() scope_pos_x += 5; if (down_laser) scope_pos_y += 5; else return_laser(); return_laser(); sprite_scope.setPosition(scope_pos_x, scope_pos_y); } Loading Loading
Enemies.cpp +28 −8 Original line number Diff line number Diff line #include "Enemies.h" Enemies::Enemies(GameMode mode) :Enemy(mode) Enemies::Enemies(GameMode m) :Enemy(m) { int speed = 10; m = mode; } for (int i = 0; i < 1; ++i) void Enemies::add_enemy() { Enemy enemy_n(mode); enemy.push_back(enemy_n); Enemy e(mode); e.set_rand_position(); enemy.push_back(e); } void Enemies::remove_enemy(int &i) { } void Enemies::display_enemys(sf::RenderWindow &win) void Enemies::draw_enemys(sf::RenderWindow &win) { for (int i = 0; i < enemy.size(); ++i) { enemy[i].draw_enemy(win); } } int Enemies::get_enemies_count() const { return enemy.size(); } void Enemies::set_position(int n, int pos_x, int pos_y) { enemy[n].set_position(pos_x,pos_y); }
Enemies.h +5 −3 Original line number Diff line number Diff line Loading @@ -8,13 +8,15 @@ class Enemies : public Enemy{ std::vector<Enemy> enemy; GameMode mode; public: Enemies(GameMode mode); Enemies(GameMode m); void add_enemy(); void remove_enemy(int &i); void display_enemys(sf::RenderWindow &win); int get_enemies_count() const; void set_position(int n, int pos_x, int pos_y); void draw_enemys(sf::RenderWindow &win); }; Loading
Enemy.cpp +28 −7 Original line number Diff line number Diff line Loading @@ -9,8 +9,8 @@ Enemy::Enemy(GameMode mode) abort(); } enemy.setTexture(enemy_texture); enemy.setPosition(400,360); set_rand_position(); switch (mode) { case NORMAL: Loading @@ -33,23 +33,44 @@ void Enemy::hit(int &h) health -= h; } void Enemy::setSpeed(int &s) void Enemy::set_speed(int s) { health = s; } int Enemy::getHealth() const void Enemy::set_health(int h) { health = h; } int Enemy::get_health() const { return health; } int Enemy::getSpeed() const int Enemy::get_speed() const { return speed; } void Enemy::draw_enemy(sf::RenderWindow &win) const void Enemy::set_rand_position() { win.draw(enemy); unit.position_x = rand() % 1280; unit.position_y = rand() % 535; enemy_sprite.setPosition(unit.position_x, unit.position_y); } void Enemy::draw_enemy(sf::RenderWindow &win) { enemy_sprite.setTexture(enemy_texture); win.draw(enemy_sprite); } void Enemy::set_position(int pos_x, int pos_y) { unit.position_x += pos_x; unit.position_y += pos_y; enemy_sprite.setPosition(unit.position_x,unit.position_y); }
Enemy.h +15 −5 Original line number Diff line number Diff line Loading @@ -7,19 +7,29 @@ enum GameMode: int {NORMAL, HERO, GOD}; struct Unit { int position_x; int position_y; }; class Enemy { int health; int speed; sf::Texture enemy_texture; sf::Sprite enemy; sf::Sprite enemy_sprite; Unit unit; public: explicit Enemy(GameMode mode); void hit(int &h); void setSpeed(int &s); int getHealth() const; int getSpeed() const; void draw_enemy(sf::RenderWindow &win) const; void set_health(int h); void set_speed(int s); void set_rand_position(); void set_position(int pos_x, int pos_y); void draw_enemy(sf::RenderWindow &win); int get_health() const; int get_speed() const; }; Loading
Falcon_9.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -95,9 +95,9 @@ void Falcon_9::set_laser_pos() scope_pos_x += 5; if (down_laser) scope_pos_y += 5; else return_laser(); return_laser(); sprite_scope.setPosition(scope_pos_x, scope_pos_y); } Loading