Loading CMakeLists.txt +1 −1 Original line number Diff line number Diff line Loading @@ -5,7 +5,7 @@ set(CMAKE_CXX_STANDARD 14) add_executable(SpaceTour_ main.cpp OpenSpace.cpp OpenSpace.h ScreenController.cpp ScreenController.h Falcon_9.cpp Falcon_9.h Enemy.cpp Enemy.h Enemies.cpp Enemies.h Menu.cpp Menu.h) add_compile_options(-Wall -Wextra) add_compile_options(-Wall -Wextra -pedantic) include_directories(/usr/local/include) find_package(SFML 2.5 COMPONENTS system window graphics network audio REQUIRED) Loading Enemies.cpp +0 −6 Original line number Diff line number Diff line Loading @@ -22,11 +22,6 @@ Enemy Enemies::get_enemy(int idx) return enemy[idx]; } //void Enemies::check_health(int idx) //{ // if (enemy[idx].get_health() <= 0) // remove_enemy(idx); //} void Enemies::add_enemy() { Loading @@ -43,7 +38,6 @@ void Enemies::remove_enemy(int &idx) enemy.erase(enemy.begin() + idx); add_enemy(); } } void Enemies::draw_enemys(sf::RenderWindow &win) Loading Falcon_9.cpp +25 −2 Original line number Diff line number Diff line Loading @@ -22,6 +22,12 @@ Falcon_9::Falcon_9() laser_bool = false; right_or_left_laser = true; health = 50; healt_elem = sf::RectangleShape(sf::Vector2f(5, 20)); healt_elem.setFillColor(sf::Color::Red); health_bar_position_x = 15; sprite_cabine.setPosition(0, 0); sprite_cabine.setTexture(cabine_texture); sprite_cabine.setRotation(2); Loading @@ -39,10 +45,16 @@ Falcon_9::Falcon_9() } void Falcon_9::draw_falcon(sf::RenderWindow &win) const void Falcon_9::draw_falcon(sf::RenderWindow &win) { win.draw(sprite_cabine); set_health_bar(); win.draw(sprite_scope); win.draw(sprite_cabine); for (int i = 0; i < health; ++i) { win.draw(health_bar[i]); } } int Falcon_9::get_speed() Loading Loading @@ -154,4 +166,15 @@ bool Falcon_9::get_laser_condition() const return laser_bool; } void Falcon_9::set_health_bar() { for (int i = 0; i < health; ++i) { health_bar_position_x += 7; healt_elem.setPosition(health_bar_position_x,15); health_bar.push_back(healt_elem); } } Falcon_9.h +6 −2 Original line number Diff line number Diff line Loading @@ -9,7 +9,7 @@ class Falcon_9 { sf::Texture cabine_texture; sf::Sprite sprite_cabine; sf::Sprite sprite_scope; sf::VertexArray laser; sf::RectangleShape healt_elem; bool left_laser; bool up_laser; Loading @@ -19,12 +19,16 @@ class Falcon_9 { bool right_or_left_laser; int scope_pos_x; int scope_pos_y; int health; float health_bar_position_x; std::vector<sf::RectangleShape> health_bar; public: Falcon_9(); void draw_falcon(sf::RenderWindow &win) const; void draw_falcon(sf::RenderWindow &win); void lasers(sf::RenderWindow &win); void key_press(sf::Event &e, bool set); void set_health_bar(); void set_laser_pos(); int get_scope_pos_x() const; int get_scope_pos_y() const; Loading OpenSpace.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -121,25 +121,25 @@ void OpenSpace::move_falcon(int &i) if (left) { stars[i].star_position_x += 2; if (i <= check) if (i < check) enemies.set_position(i,3,0); } if (up) { stars[i].star_position_y += 2; if (i <= check) if (i < check) enemies.set_position(i,0,3); } if (right) { stars[i].star_position_x -= 2; if (i <= check) if (i < check) enemies.set_position(i,-3,0); } if (down) { stars[i].star_position_y -= 2; if (i <= check) if (i < check) enemies.set_position(i,0,-3); } } Loading Loading
CMakeLists.txt +1 −1 Original line number Diff line number Diff line Loading @@ -5,7 +5,7 @@ set(CMAKE_CXX_STANDARD 14) add_executable(SpaceTour_ main.cpp OpenSpace.cpp OpenSpace.h ScreenController.cpp ScreenController.h Falcon_9.cpp Falcon_9.h Enemy.cpp Enemy.h Enemies.cpp Enemies.h Menu.cpp Menu.h) add_compile_options(-Wall -Wextra) add_compile_options(-Wall -Wextra -pedantic) include_directories(/usr/local/include) find_package(SFML 2.5 COMPONENTS system window graphics network audio REQUIRED) Loading
Enemies.cpp +0 −6 Original line number Diff line number Diff line Loading @@ -22,11 +22,6 @@ Enemy Enemies::get_enemy(int idx) return enemy[idx]; } //void Enemies::check_health(int idx) //{ // if (enemy[idx].get_health() <= 0) // remove_enemy(idx); //} void Enemies::add_enemy() { Loading @@ -43,7 +38,6 @@ void Enemies::remove_enemy(int &idx) enemy.erase(enemy.begin() + idx); add_enemy(); } } void Enemies::draw_enemys(sf::RenderWindow &win) Loading
Falcon_9.cpp +25 −2 Original line number Diff line number Diff line Loading @@ -22,6 +22,12 @@ Falcon_9::Falcon_9() laser_bool = false; right_or_left_laser = true; health = 50; healt_elem = sf::RectangleShape(sf::Vector2f(5, 20)); healt_elem.setFillColor(sf::Color::Red); health_bar_position_x = 15; sprite_cabine.setPosition(0, 0); sprite_cabine.setTexture(cabine_texture); sprite_cabine.setRotation(2); Loading @@ -39,10 +45,16 @@ Falcon_9::Falcon_9() } void Falcon_9::draw_falcon(sf::RenderWindow &win) const void Falcon_9::draw_falcon(sf::RenderWindow &win) { win.draw(sprite_cabine); set_health_bar(); win.draw(sprite_scope); win.draw(sprite_cabine); for (int i = 0; i < health; ++i) { win.draw(health_bar[i]); } } int Falcon_9::get_speed() Loading Loading @@ -154,4 +166,15 @@ bool Falcon_9::get_laser_condition() const return laser_bool; } void Falcon_9::set_health_bar() { for (int i = 0; i < health; ++i) { health_bar_position_x += 7; healt_elem.setPosition(health_bar_position_x,15); health_bar.push_back(healt_elem); } }
Falcon_9.h +6 −2 Original line number Diff line number Diff line Loading @@ -9,7 +9,7 @@ class Falcon_9 { sf::Texture cabine_texture; sf::Sprite sprite_cabine; sf::Sprite sprite_scope; sf::VertexArray laser; sf::RectangleShape healt_elem; bool left_laser; bool up_laser; Loading @@ -19,12 +19,16 @@ class Falcon_9 { bool right_or_left_laser; int scope_pos_x; int scope_pos_y; int health; float health_bar_position_x; std::vector<sf::RectangleShape> health_bar; public: Falcon_9(); void draw_falcon(sf::RenderWindow &win) const; void draw_falcon(sf::RenderWindow &win); void lasers(sf::RenderWindow &win); void key_press(sf::Event &e, bool set); void set_health_bar(); void set_laser_pos(); int get_scope_pos_x() const; int get_scope_pos_y() const; Loading
OpenSpace.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -121,25 +121,25 @@ void OpenSpace::move_falcon(int &i) if (left) { stars[i].star_position_x += 2; if (i <= check) if (i < check) enemies.set_position(i,3,0); } if (up) { stars[i].star_position_y += 2; if (i <= check) if (i < check) enemies.set_position(i,0,3); } if (right) { stars[i].star_position_x -= 2; if (i <= check) if (i < check) enemies.set_position(i,-3,0); } if (down) { stars[i].star_position_y -= 2; if (i <= check) if (i < check) enemies.set_position(i,0,-3); } } Loading