Loading CMakeLists.txt +1 −1 Original line number Diff line number Diff line Loading @@ -3,7 +3,7 @@ project(SpaceTour_) set(CMAKE_CXX_STANDARD 14) add_executable(SpaceTour_ main.cpp OpenSpace.cpp OpenSpace.h ScreenController.cpp ScreenController.h Falcon_9.cpp Falcon_9.h) add_executable(SpaceTour_ main.cpp OpenSpace.cpp OpenSpace.h ScreenController.cpp ScreenController.h Falcon_9.cpp Falcon_9.h Enemy.cpp Enemy.h Enemies.cpp Enemies.h) add_compile_options(-Wall -Wextra) include_directories(/usr/local/include) Loading Enemies.cpp 0 → 100644 +21 −0 Original line number Diff line number Diff line #include "Enemies.h" Enemies::Enemies(GameMode mode, sf::RenderWindow &win) : window(win), Enemy(mode) { int speed = 10; for (int i = 0; i < 1; ++i) { Enemy enemy_n(mode); enemy.push_back(enemy_n); } } void Enemies::display_enemys() { for (int i = 0; i < enemy.size(); ++i) { enemy[i].draw_enemy(window); } } Enemies.h 0 → 100644 +23 −0 Original line number Diff line number Diff line #ifndef SPACETOUR__ENEMIES_H #define SPACETOUR__ENEMIES_H #include <vector> #include "Enemy.h" class Enemies : public Enemy{ std::vector<Enemy> enemy; sf::RenderWindow &window; public: Enemies(GameMode mode, sf::RenderWindow &win); void add_enemy(); void remove_enemy(int &i); void display_enemys(); }; #endif Enemy.cpp 0 → 100644 +55 −0 Original line number Diff line number Diff line #include <iostream> #include "Enemy.h" Enemy::Enemy(GameMode mode) { if (!enemy_texture.loadFromFile("../IMG/Red_enemy.png")) { std::cerr << strerror(errno) << std::endl; abort(); } enemy.setTexture(enemy_texture); enemy.setPosition(400,360); switch (mode) { case NORMAL: health = 10; speed = 5; break; case HERO: health = 15; speed = 6; break; case GOD: health = 20; speed = 7; break; } } void Enemy::hit(int &h) { health -= h; } void Enemy::setSpeed(int &s) { health = s; } int Enemy::getHealth() const { return health; } int Enemy::getSpeed() const { return speed; } void Enemy::draw_enemy(sf::RenderWindow &win) const { win.draw(enemy); } Enemy.h 0 → 100644 +27 −0 Original line number Diff line number Diff line #ifndef SPACETOUR__ENEMY_H #define SPACETOUR__ENEMY_H #include <SFML/Graphics.hpp> enum GameMode: int {NORMAL, HERO, GOD}; class Enemy { int health; int speed; sf::Texture enemy_texture; sf::Sprite enemy; public: explicit Enemy(GameMode mode); void hit(int &h); void setSpeed(int &s); int getHealth() const; int getSpeed() const; void draw_enemy(sf::RenderWindow &win) const; }; #endif Loading
CMakeLists.txt +1 −1 Original line number Diff line number Diff line Loading @@ -3,7 +3,7 @@ project(SpaceTour_) set(CMAKE_CXX_STANDARD 14) add_executable(SpaceTour_ main.cpp OpenSpace.cpp OpenSpace.h ScreenController.cpp ScreenController.h Falcon_9.cpp Falcon_9.h) add_executable(SpaceTour_ main.cpp OpenSpace.cpp OpenSpace.h ScreenController.cpp ScreenController.h Falcon_9.cpp Falcon_9.h Enemy.cpp Enemy.h Enemies.cpp Enemies.h) add_compile_options(-Wall -Wextra) include_directories(/usr/local/include) Loading
Enemies.cpp 0 → 100644 +21 −0 Original line number Diff line number Diff line #include "Enemies.h" Enemies::Enemies(GameMode mode, sf::RenderWindow &win) : window(win), Enemy(mode) { int speed = 10; for (int i = 0; i < 1; ++i) { Enemy enemy_n(mode); enemy.push_back(enemy_n); } } void Enemies::display_enemys() { for (int i = 0; i < enemy.size(); ++i) { enemy[i].draw_enemy(window); } }
Enemies.h 0 → 100644 +23 −0 Original line number Diff line number Diff line #ifndef SPACETOUR__ENEMIES_H #define SPACETOUR__ENEMIES_H #include <vector> #include "Enemy.h" class Enemies : public Enemy{ std::vector<Enemy> enemy; sf::RenderWindow &window; public: Enemies(GameMode mode, sf::RenderWindow &win); void add_enemy(); void remove_enemy(int &i); void display_enemys(); }; #endif
Enemy.cpp 0 → 100644 +55 −0 Original line number Diff line number Diff line #include <iostream> #include "Enemy.h" Enemy::Enemy(GameMode mode) { if (!enemy_texture.loadFromFile("../IMG/Red_enemy.png")) { std::cerr << strerror(errno) << std::endl; abort(); } enemy.setTexture(enemy_texture); enemy.setPosition(400,360); switch (mode) { case NORMAL: health = 10; speed = 5; break; case HERO: health = 15; speed = 6; break; case GOD: health = 20; speed = 7; break; } } void Enemy::hit(int &h) { health -= h; } void Enemy::setSpeed(int &s) { health = s; } int Enemy::getHealth() const { return health; } int Enemy::getSpeed() const { return speed; } void Enemy::draw_enemy(sf::RenderWindow &win) const { win.draw(enemy); }
Enemy.h 0 → 100644 +27 −0 Original line number Diff line number Diff line #ifndef SPACETOUR__ENEMY_H #define SPACETOUR__ENEMY_H #include <SFML/Graphics.hpp> enum GameMode: int {NORMAL, HERO, GOD}; class Enemy { int health; int speed; sf::Texture enemy_texture; sf::Sprite enemy; public: explicit Enemy(GameMode mode); void hit(int &h); void setSpeed(int &s); int getHealth() const; int getSpeed() const; void draw_enemy(sf::RenderWindow &win) const; }; #endif